2/28/2024 0 Comments Quake 3 arena fov![]() Nevertheless the guy wiped the floor with us. Once at a LAN party one guy played Quake 3 arena with a high FOV. New comments cannot be posted and votes cannot. quit arena and quit Quake 3 Arena and return to your OSThanx for flying. Make sure to press File→Save in order to save these changes. Quake is mostly known for its PvP, and in Quake you could have a maximum of 360 FOV, which is literally insane. zoom in to fov specified by the zoomfov variable. Make sure to change this value to “-1” so that the game will use the resolution you put in above. Just below these lines you will find another that says: Mine is 2560x1440 so that is what I changed them to (as seen above). In the search box search for “customheight” and press enter and you will find 2 lines:Ĭhange the values in the quotes after these lines to match your screen’s resolution. In there, open the file named “q3config.cfg” with Notepad and press CTRL+F. ![]() Weirdly, Quake III Arena and Quake III Team Arena have different config files, despite being located in the same Steam installation folder, so instead of opening "baseq3" like you would to find the Quake III Arena config file, open the “missionpack” folder. You might want to increase cgfov after doing this. Go your Quake 3 installation folder (usually C:\Program Files (x86)\Steam\steamapps\common\Quake 3 Arena). Originally posted by laff: Enter the following in console: seta rcustomwidth 1920. Note that the intro videos may not display properly with custom resolutions, so you will just have to hit a button to bypass them.(Note that this will make your character model look weird in menus but the actual game will look totally normal). Do not change the resolution in-game, or you will have to manually edit the file again. Find the string 'seta cg_fov' and change the value to '115'. has anybody an idea to fix this i try to post a screenshot later this day. Then you should change the field of view to get a real widescreen experience. These will set the widescreen resolution. If you change anything via the in-game menu video options, it will go back to some other value instead of -1. I run it on a i7 with a R9 290x and 16gigs of ram. set rmode -1 //This allows custom resolutions. now if i start the game, i got a flickering screen, dont recognize anything in the menu. This is what allows the Q3 engine to 'natively' support widescreen resolutions. Played Q3/q3ta for several years now, and installed them on steam today. You are going to need to change the FOV now, or you will not be able to use the extra pixels you just enabled. On a Dell 2005FPW, this is '1050'įind the string 'seta r_mode' and set it to to '-1'. For instance, on a Dell 2005FPW this will be '1680'įind the string 'seta r_customheight' and set it to the native height of your monitor. For Jedi Knight 2, it is jk2config.cfg.įind the string 'seta r_customwidth' and set it to the native width of your monitor. This file's name will vary depending on the game installed. Open the config.cfg file in the base directory with any text editor. (for this game, it will be under your My Documents directory) Navigate to directory where the config files installed. Install Q3 based game and run once, to generate the. The following method should work for the many games that are based on the Q3 engine. It's just that I have been working to fix a lot of these same annoyances in my own source port and game logic, such as the view weapon lowering at higher FOV's, Q3's stupid 'add to texture' dlight behavior that makes bright textures brighter and doesn't light dark areas, the broken gamma ramping in the 1.32b code as well as the fps-dependent.
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